kenkon.dev

DevOps?

How about NoOps?

Introducing KENKON (乾坤), a fully-managed platform for building and running online games at any scale.

In a hurry? Reach out to us: hello@kenkon.dev (Or scroll down to know more)

Online games made possible for studios of any size

Most successful online games today not only need to be great games, they also need reliable and scalable online infrastructure and systems.

This requires a lot of resources and a different skill set than what is needed to make games, and the tooling is often arcane and designed for general use.

We believe that no matter what size your game studio is - from a solo developer with a dream to the largest AAA blockbuster studio - you should have powerful and easy-to-use, targeted tools to guide you all the way from pre-production to release - and beyond.

Are you running Unity, Unreal or your own in-house engine? Not a problem - use our universal SDK.

Painless playtesting

You have a fresh build, just passed CI and artifacts uploaded. You want to play it with your co-workers. It should not be hard.

Using KENKON, any person in the team can create a playtesting session. The right version of the client is automatically downloaded to the player machines, and we take care of running the right servers.

Take our systems, make them yours

Matchmaking, leaderboards, tournament brackets, voice or text chat, and more - these should all be trivial features in modern online games.

With KENKON, these are basic building blocks you can access through a simple-to-use SDK in your engine of choice. We manage the scaling and operations, so you can reduce your operating costs.

Use our pre-built configurations, or make use of our deep customization options to adapt our systems to your game.

Tools for your game

We are not a game studio competing with you, nor we want to sell your our cloud infrastructure. We are here to build great tools to help you make great games. That's it.